V0.3.2
Bug Battle Beta » Devlog
Lots of changes. Reworked both prep phase and combat UI a great deal.
- Prep phase -
- adjusted restock and scout costs as well as flowers gained.
- Units are created randomly with stronger units being less common (still needs a lot of tweaking).
- units are no longer dragged, but clicked to be selected and then clicked again to drop
- various QoL updates like switching units in your hand, having it autopopulate from the bench if you try to start combat without any field units
- Changes almost all the font to the small font option so I could fit more on there - I didn't even know this was an option
- Added a map that shows you if the next level will be a 'spell level', and shows you your progress to level 20
- Enemy teams are created and placed randomly for each round from a levelled list so the game is replayable, a bit of luck, and a bit of strategy.
- Combat Phase
- Moved and added lots of buttons.
- Every 5 rounds you can now gain a 'spell' that you can use during combat (very early feature)
- Heal, Laser, and Ice. Click on the spell button and then the target unit to use.
- Units should have slightly better pathfinding, some stats have been changed significantly.
- Some abilities have been changed.
Files
BugBattle.zip Play in browser
28 days ago
Bug Battle Beta
Beta v0.9
Status | In development |
Author | HecklerSpirit |
Genre | Strategy |
Tags | autobattle, autochess, bugs, insects, Pixel Art, Retro, TIC-80 |
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