V0.3.2


Lots of changes. Reworked both prep phase and combat UI a great deal.

  • Prep phase
  • adjusted restock and scout costs as well as flowers gained. 
  • Units are created randomly with stronger units being less common (still needs a lot of tweaking). 
  • units are no longer dragged, but clicked to be selected and then clicked again to drop
  • various QoL updates like switching units in your hand, having it autopopulate from the bench if you try to start combat without any field units
  • Changes almost all the font to the small font option so I could fit more on there - I didn't even know this was an option
  • Added a map that shows you if the next level will be a 'spell level', and shows you your progress to level 20
  • Enemy teams are created and placed randomly for each round from a levelled list so the game is replayable, a bit of luck, and a bit of strategy.
  • Combat Phase
  • Moved and added lots of buttons. 
  • Every 5 rounds you can now gain a 'spell' that you can use during combat (very early feature)
  •   Heal, Laser, and Ice. Click on the spell button and then the target unit to use.
  • Units should have slightly better pathfinding, some stats have been changed significantly.
  • Some abilities have been changed.

Files

BugBattle.zip Play in browser
28 days ago

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